#include "Platform.h"
#include "PlatformDef.h"

Platform::Platform()
{
//#if (PLATFORM == PLATFORM_PC)
    width = 1024;
    height = 768;
//#elif (PLATFORM == PLATFORM_PSV)
//    width = 960;
//    height = 544;
//#elif (PLATFORM == PLATFORM_3DS)
//    width = 400;
//    height = 240;
//#endif
}

Platform* Platform::instance = 0;

Platform* Platform::getInstance(){
    if (instance == 0){
        instance = new Platform();
    }
    return instance;
}
